Stellaris shield hardening. I think some FE/AE focus on energy. Stellaris shield hardening

 
 I think some FE/AE focus on energyStellaris shield hardening  -100% doubles your shields

mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. 0 (Actual), Amazing Space Battles, UI Overhaul. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Ironically, there is an advanced armor option known as Dragonscale Armor. Their weapons also suck against shields. 34. And that's pretty much only cruisers and battleships in carrier duty. This is so effective that ~40k fleets 1:2 destro/cruiser. Let's div. If you mean by penetration resistance, then yes. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. 1680x8 shields or 13440 points. Strike craft are their own separate entities like missiles. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. g. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Big sad. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Refire rate and general stats have been adjusted. . And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. 1x regenerative hull tissue. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). 7. ago. That will allow you to go on a militarised economy to boost the alloys. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. 6 beta version at all. Yes it's worth it. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Attack the ship with a shield penetration weapon 3. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Added new. So if that's what your enemies are running they're worth it, and if not, they're. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Stellaris. 6 “Orion” update includes many changes to combat. But the opposite will be better in all other situations, and there are more of those than pulsars. Just use a balanced approach when it comes to shields and armour. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. E. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Meaning you can get 100% hardening on a large ship, pretty easily. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. 6 shield regen, 15% shield hardening. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Increased the range of Energy Siphons. Modifier Effects. Montu just released a defensive component tier list if you want a more indepth explanation. . I think some FE/AE focus on energy. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Shield nullification. 9 ‘Caelum’ Patch. There is no such thing as a "barrier" in the game. Decreased the base damage of explosive torpedoes. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Cruiser won. . Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. In this video I test out the new Armor Hardeners which is part of the new 3. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Are extremely powerful vs AI. 95 votes, 14 comments. malakhglitch Rogue Servitor. Stellaris. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). I tried everything, strikecraft, artillery, energy weapons, etc. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. There are also orbital farms in starbases and trade. 100% is ideal value - as it would protect you from penalties from hull damage. Stellaris. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. And ye, I'm already undetectable and in a "sweet spot". Total HP = 2853 with 5. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. 103 votes, 17 comments. 6 “Orion” update includes many changes to combat. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 6 beta for Extra Ship Components:. 3. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This grants you access to a very strong early game, with a strong. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. I don't see why the ring can't also generate a shield while hardening the shields in the system. It averages at 850. 9 (played a couple more in older versions). Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Shield nullification Starbase. The shield regeneration is per shield slot. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. g. Larger ships have more. 34. 5 days. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Side bonus of 80% shield hardening and 400 extra armor and shields. Ship accuracy and evasion increased by 5%. Bumc Apr 10 @ 12:11pm. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. There's no reason for these things to be mutually exclusive they're not op. 6 update. The other version is "%chance to reduce any damage from penetrating at all". 6 Badges. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. And balance of anti shield and anti armour weapons set up as well. Below is an example of what I found out while testing ship combat. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. This means shield-bypassing weapons can be very effective against them. Sentient livestock is still just livestock. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Adds the Shrouded Star, which gives . More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Propulsion Proponent Proclamation. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The other version is "%chance to reduce any damage from penetrating at all" but I don't. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Added new. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Legacy Wikis. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Yeah, you kinda need this. With the 2. Megacannon is 40% more DPS and 1. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Unexpected Mineral Seams is a colony event chain that has a very small chance to. Field Manipulation - Tier 5. I prefer armor Regen and have a slight armor favoritism. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Increased the base damage of Flak PD. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The driller drones synergize really well with other shield bypass builds. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. invol713 • 5 yr. So I took Archeao Engineers as a perk. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. #15. . And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Stellaris Wiki Active Wikis. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Early game of course I do the classic hangar DP, since they easily counter small ships. . In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Q2. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Just what it say on the tin. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Legacy Wikis. That’s 17. The wiki doesn't say anything about them having point defense. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. E. That’s how badly hardening gimps penetration weapons. Added new. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Psionic Theory is the rarest tech in the game by a significant margin. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. The shield regen is just insane and my battleships only die when focused heavily. They can die fairly quickly to various things, yes. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. When I mouse over the zero shields, it has a +100% shield nullification debuff. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. This mod adds base hardening to shields and armor, increasing with their tier. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. The bad news is that it doesn't increase say shield benefits. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Stellaris Dev Diary #318 - Announcing Astral Planes. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. 6 “Orion” update includes many changes to combat. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 30% armor hardening on top cuts it by another third. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. 6 "Orion" open beta. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Gigacannon needs to do 12600 to. There. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. 143 4. Shield Hardening should protect from storms and neutron stars. 25 shieldpoints. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Thank You! I thought it was a. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. I prefer armor Regen and have a slight armor favoritism. . A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Unfortunately with the new 3. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 5 Q3. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Just what it say on the tin. Their battle ships regen something like 14k shield per day. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Shield capacitor gives +10% for more shield (2x repeatables) vs. Rulers get more influence and ethics attraction. :- ( (building a new fleet is much. Jan 8, 2019. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. This isn't just a "it's meta because it's 5% better". It has 3000 Hull, 45000 Shields. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Their faces are melting so lovely and the screams music to my ears. Adds the Shrouded Star, which gives . An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Do not leave feedback in this thread. However I have been dealing with an issue of failing the psionic shield event after save scumming. Should say something like "track all projects". Can't terraform Mars then. "Attacking. X branch. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Mega-Engineering is no longer hard to get. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Cato Mar 7, 2018 @ 5:55pm. Depends on who you're fighting. Stellaris Wiki Active Wikis. Faster than light travel. Small ships can't do it. 7 throwing this strategy out the window. About this site. It's comparable to shield regen on fortresses. Below is an example of what I found out while testing ship combat. There are also more. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Well, this is that. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Members Online • Tornagh. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris 3. Decreased the base damage of explosive torpedoes. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. g. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). #1. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. There are few weapons in the galaxy that can penetrate the hulls. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. You can get some hardening on day 1 from Admiral traits. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Smaller ships only have one aux slot. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 25) gets tanked instead (meaning. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. 2x Armor III - 430 HP. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Personally I'd capitalise on the range advantage & try to blunt the enemy fleet before they get into effective range. 2x regenerative hull tissue. Shield nullification. That's good, but not great for an ascension path. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Stellaris Wiki. Added new. You should also be able to trade for food if need be. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. my shield nullification surprise. No. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. EulersApprentice • 1 yr. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Stellaris 3. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Now, "performance vs fleet capacity used", that may be a different story. 6 update. Callinicus. 3. . , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Losing 100 Ar or 125 Sh to get 65 Hull. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. My apologies for misleading everyone to believe this was vanilla. Stellaris: Armor Hardeners are very effective. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. 75 to armor and 6. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Hello! I used to be pretty hardcore into this game. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Go to Stellaris r/Stellaris. Increased the range of Energy Siphons. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. A quick search reveals that shield hardening apparently stacks. ago. One does not ‘beat’ the Great Khan… the Great Khan beats you. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. The Stellaris 3. 29. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3.